// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Camera/PlayerCameraManager.h"
#include "MeteorCameraManager.generated.h"

/**
 * 
 */
UCLASS()
class METEOR5_API AMeteorCameraManager : public APlayerCameraManager
{
	GENERATED_BODY()
public:
	AMeteorCameraManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
	virtual void UpdateCamera(float DeltaTime) override;
	virtual void InitializeFor(class APlayerController* PC);
	float tick;
};
